Bachelor of Animation Design with Game Art

Bachelor of Animation Design with Game Art (Hons)

MOHE/MQA:
(N/213/6/0361) (02/29) (MQA/PA 15203)

Bachelor Degree
9 Semesters / 3 Years
Up to 100% PTPTN
From
RM 1,498.61per
month
RM 53,950.00 total tuition fee
Price listed above is applicable to local students only

Why this course

Prepare yourself for a future where creativity merges seamlessly with cutting-edge technology. A future where you will transform your passion for art and gaming into a rewarding career.
 
With a degree in Animation with Game Art, you will embark on a journey of endless possibilities, unleashing your artistic prowess and shaping the future of gaming.
Price listed above is applicable to local students only
MOHE/MQA:
(N/213/6/0361) (02/29) (MQA/PA 15203)

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Course information

  • A pass in STPM with a minimum of Grade C (GP 2.00) in any two
    (2) subjects, or its equivalent; OR
  • A pass in STAM with a minimum grade of Jayyid or its equivalent; OR
  • Matriculation / Foundation / Pre-University with a minimum CGPA of 2.00 or its equivalent;
    OR
  • A Diploma (Level 4, MQF) with a minimum CGPA of 2.00; OR
  • Pass Diploma Kemahiran Malaysia (DKM)/ Diploma Lanjutan Kemahiran Malaysia (DLKM)/ Diploma Vokasional Malaysia (DVM) with a minimum CGPA of 2.50 in relevant field subject to the approval of the Senate*;
    OR
  • Pass DKM/ DLKM/ DVM with at least CGPA 2.00 AND have at least two (2) years of work experience in the relevant field subject to the approval of the UNITAR Senate;
    OR
  • Any other equivalent qualifications recognised by the Malaysian Government.
    AND
  • Pass an interview OR submission of student’s portfolio determined by HEP
*HEP to conduct screening and provide bridging course specific to the discipline of the programme

International Students

  • Minimum score of 5.5 for IELTS OR
  • MUET Band 3 OR its equivalent 

Local Students
Exempted from University English Courses:

1.Distinction in SPM / SPMV English

2.MUET Band 4, 5 and 6

3.A Pass in English Course at a previous institution

Required to take English Preparatory 2:
1.Credit in SPM / SPMV English

2.MUET Band 1, 2 and 3

Required to take both English Preparatory 1 and 2:

1.No credit in SPM / SPMV English

Programme Core Modules

  • Drawing Fundamentals
  • Design Principles
  • History of Animation
  • Introduction to Digital Graphics
  • Multimedia Application
  • Creative Studies
  • Audio Visual Technique & Digital Video Production
  • 2D Animation
  • Visual Communication
  • Character Design Animation I
  • Direction for Storyboarding
  • 3D Modelling
  • Web Animation
  • Media Aesthetics
  • Script Writing for Animation
  • Game Illustration
  • Game Art
  • Game Design and Development
  • 3D Animation
  • Game Rendering
  • Cyber Ethics
  • Character Design Animation II
  • Game Visualisation I
  • Game Production
  • UI/UX in Game Design
  • Game Visualisation II
  • Editing & Composition
  • Music, Sounds and Effects
  • Professional Practice
  • Final Project
  • Industry Work Placement

 

University Core Modules

  • Recreational Event Planning
  • Design Thinking
  • Design Thinking OR Bahasa Kebangsaan A
  • Penghayatan Etika dan Peradaban / Philosophy and Current Issues (Int)
  • Entrepreneurship
  • Falsafah dan Isu Semasa / Bahasa Komunikasi 2

 

English Core Modules

  • English For Academic Purposes
  • Multimedia / Graphic Designer
  • Production Designer
  • Motion Designer
  • 2D and 3D Animator
  • Lighting and Rendering Artist
  • Web Designer
  • Layout Artist
  • Game Designer
  • Concept Artist
  • Videographer
  • Photographer
  • Video and Audio Editor
  • VFX artist
  • Filmmaker
  • Illustrator
  • Storyboard Artist
  • Script Writer
  • Creative Writer
  • Content Writer
  • Art Director
  • Game Artist
  • 2D & 3D Visualiser

The Programme Learning Outcomes (PLO) of this programme is to prepare graduates who are able to:

  1. The pre-production of idea generation in terms of the principles of animation design and game art, story creation, script writing, storyboarding, concept of art and animatic creation.
  2. The production process on how to develop 2D and 3D animation design and game art products by using the software and hardware to develop 2D/3D layouts, 2D/3D modelling, 2D/3D texturing, 2D/3D rigging, 2D/3D animation with game art, visual effects in 2D/3D, lighting and rendering.
  3. The post-production process for 2D and 3D animation design and game art products including the compositing, visual effects in 2D/3D, and colour correction.
  4. The chance to explore the industry needs for the 2D/3D animation design and game art genre and anticipating opportunities in the emerging animation industries locally and internationally.
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